Project
DETAILS

I designed a female assassin character for Rat Games, set in a medieval world of intrigue and conflict. The design emphasizes stealth, elegance, and narrative depth to enhance gameplay and storytelling.

Client /

Rat Games

This project involves the conceptualization and design of a female assassin character for Rat Games, set in a richly detailed medieval-era universe. The character combines historical authenticity with stylized creativity, emphasizing stealth, agility, and deadly precision. Her design features functional yet elegant attire, including leather armor, concealed weapons, and a hooded cloak. Visual elements reflect mystery, danger, and independence, with cultural hints to her hidden origins. She serves as both a playable hero and key narrative figure, embodying themes of vengeance, loyalty, and sacrifice.